I really enjoyed playing through "Snuffed"! Your use of the minimalist 3D geometry really helped to build the atmosphere of the game as an ocean scavenging experience. The ending, where you rescue another candle person was really intense, and a great point to finish on. I did get slightly lost when I had to go really far out to sea to examine a few objects, but even with that it was a great experience. Excellent work!
Hello! I'll be playing Snuffed tomorrow on stream along with several other games from the Bitsy Jam at 3:30pm EST. I'll be talking about any interesting design decisions as I play, and suggesting improvements if any come to mind. Please feel free to join me live, it'll be extra fun to chat together about your game while playing it :)
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I really enjoyed playing through "Snuffed"! Your use of the minimalist 3D geometry really helped to build the atmosphere of the game as an ocean scavenging experience. The ending, where you rescue another candle person was really intense, and a great point to finish on. I did get slightly lost when I had to go really far out to sea to examine a few objects, but even with that it was a great experience. Excellent work!
Hello! I'll be playing Snuffed tomorrow on stream along with several other games from the Bitsy Jam at 3:30pm EST. I'll be talking about any interesting design decisions as I play, and suggesting improvements if any come to mind. Please feel free to join me live, it'll be extra fun to chat together about your game while playing it :)